Gestris

Where: Carnegie Mellon University - Entertainment Technology Center
When: Fall 2019
Tools: Adobe Photoshop, Adobe Illustrator, Autodesk Maya, Substance Painter, Unity3D
Team: Team of 5 , 1 Week 
 
Project Description
“Gestris” is a 4 player Tetris inspired game built for the Microsoft Kinect platform. 
 
My Role: 2D Artist, 3D Artist
Designed the background screens for both the teams in Adobe Photoshop. One had a sci-fi feel while the other had a fruit theme. Modeled and Textured the 3D Fruit cubes for the fruit team. Drawing inspiration from the original game, I went for a block like design for the title designed using Adobe Illustrator.
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