Heaviest Angel 

Where: Carnegie Mellon University - Entertainment Technology Center
Term: Fall 2019
Tools: Procreate, Autodesk Maya, Substance Painter, Unity3D
Team: Team of 5, 3 Weeks
 
Project Description
Heaviest Angel is a multiplayer Kinect and 2 Vive Trackes game wherein two guests (angels) use long forks to feed each other as much food as possible to cause the heaviest angel to lose.
 
My Role: 2D and 3D Artist
I designed the background for the game over several iterations using Procreate. I also modeled and textured the 3D food assets in the game using Maya and Substance Painter. 

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