Where: Carnegie Mellon University - Entertainment Technology Center
Term: Fall 2019
Tools: Adobe Photoshop, Autodesk Maya, Substance Painter, Unity3D
“Pugsie” is a cute little dragon that loves to fly around with its fellow Pugsies!
My Role: 3D Artist
I first made the front and side concept view of Pugsie using Adobe Photoshop. I used Autodesk Maya to model Pugsie with the help of the concept references. I unwrapped the UV's of the model and textured it in Substance Painter. I rigged and added two animations. I then exported the model as an FBX and imported it into Unity. I set up the scene with the models and point lights and wrote a camera movement script for the final effect.