Term: May 2019, Rochester Institute of Technology
Spatial sound is useful in enhancing immersion and presence of the user in a virtual world. This audio design allows the game designer to place audio cues that appropriately match with the visual cues in a virtual game environment. These localized audio cues placed in a story based game environment also help to evoke an emotional response from the user and construct the narrative of the game by capturing the user’s attention towards the guiding action events in the game. Our thesis explores the usefulness of spatial sound for improving the performance and experience of a user in a virtual game environment. Additionally, with the help of the relevant subjective and objective inferences collected from a user study conducted on three different evaluation models, the thesis also analyzes and establishes the potential of spatial sound as a powerful storytelling tool in a virtual game environment designed for Virtual Reality.
My Role: Programmer, Research
Technical: Unreal Engine 4, Blueprint Visual Scripting System, Unreal Audio Engine
1. Bhide, Saylee; Goins, Elizabeth; and Geigel, Joe (2019) "Experimental Analysis of Spatial Sound for Storytelling in Virtual Reality," Frameless: Vol. 1 : Iss. 1 , Article 20.
2. Bhide, S., Goins, E., & Geigel, J. (2019, November). Experimental Analysis of Spatial Sound for Storytelling in Virtual Reality. In International Conference on Interactive Digital Storytelling (pp. 3-7). Springer, Cham.