Chapter 2: Did you say textures?
We wanted to go for a sandbox type world for Chapter 2 -
The element was to use a Texture Editor to create DIY textures and apply it to the world outside.
How do I use visual storytelling to direct the players attention to find the texture editor? How does this texture editor look like?
Our designers wanted it to be abstract - that blends with the gallery. After researching through different modern art museum images, I realized how abstract statues fit perfectly into these worlds. I decided to build a sculpture that fits into this world and also insinuates a texture editor.
After racking my brain for quite a while, I finally had it! I wanted three key elements - color, medium to use that color, spotlight! WOHOO! Why not have a floating hand with colors dripping into an RGB pool - right in the center of the gallery?! For a more abstract and fantasy feel, I had three RGB point lights on top to throw some more light on the sculpture!