I went back to ZBrush to get my oh-so-precious details back and project it onto my low poly Maya model. It was magic. I then created base textures for my model in Substance Painter which I plan to further iterate over the break. Here are some snapshots of the renders. I also added eyes and some head accessories.
To do
1. Realistic skin, eye and cloth textures
2. Character accessories
3. Three point lighting renders
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