top of page
Search

First Pass! Projected, Textured and Rendered!

  • Writer: Saylee Bhide
    Saylee Bhide
  • Mar 5, 2020
  • 1 min read

I went back to ZBrush to get my oh-so-precious details back and project it onto my low poly Maya model. It was magic. I then created base textures for my model in Substance Painter which I plan to further iterate over the break. Here are some snapshots of the renders. I also added eyes and some head accessories.


To do

1. Realistic skin, eye and cloth textures

2. Character accessories

3. Three point lighting renders




 
 
 

Comments


bottom of page